Solvej von Malmborg | Composer

 

WHEE DA-DUM BEE-DUM: MELODIC CONTOUR OF AUDIO LOGOS AND ITS EFFECTS ON BRAND PERCEPTION (bachelor thesis, 2020)

For our bachelor thesis, Tony Martinsson and I delved into the world of audio logos and branding. We investigated different types of melodic contours and their effects on brand perception, measured as perception of brand personality traits.
>> DiVA: Abstract and fulltext download <<

MISS EYESORE 1964 (game, 2019)

During the student course "Project in Game Development II" (15 ECTS) a group consisting of 15 students from different game development programs, Snöstorm Studio, worked on this horror/survival game. I worked on the project as composer and music producer, with focus on experimental music, creepy ambience and dark choir music. I also implemented the music in Fmod Studio and Unity. The game was one out of three nominees for the Skövde Academic Game Award 2019.
>> Itch.io: Game page and download <<

SAGOR FRÅN MINEA: VILSEN (film, 2019)

I wrote the original score for the fantasy short film Vilsen by Eli Sundler. The 20 minutes film was based on lore from the LARP campaign Krigshjärta, and to connect to the musical tradition within the campaign, I included melodies from campaign specific songs. All the music was written/arranged and produced by me, apart from a traveling scene towards the end and the end title song. I also worked on-site as assistant sound technician.
>> Full movie on YouTube <<

THE WONDERFUL ADVENTURES OF NILS, BUT HE WENT TO CHINA INSTEAD (game, 2019)

For four weeks during the summer course "Project Studies in New Media I" (15 ECTS) I worked in a group consisting of seven students, of which three were from Sweden and four from China. Together we merged two literary works - one Swedish and one from China - into a story driven mobile game. I worked on the project with project managing, writing, music, and sound.
>> Itch.io: Game page and download <<

GUMDROP STUDIOS: SLIMER (game, 2018)

During the course "Project in Game Development I" (15 ECTS) a group of 16 students developed the 2D-puzzle-platformer "Slimer". I was the project manager and one of two music producers.
>> Game Jolt: Game page and download <<

LARP MUSIC WIKI (website, 2014-)

Lajvmusikwikin, the Swedish LARP Music Wiki, is a project of mine. On the wiki, I and other Swedish LARPers collect songs that are suitable for LARPs, mainly in settings such as fantasy, historical, pirate and post-apocalyptic. The wiki currently holds more than 300 titles. I have myself contributed with music and/or lyrics for more than 50 LARP songs.
>> Website <<

GAME JAMS

I have participated in Global Game Jam in 2019 and 2020. I contributed with original music, game design ideas and fika.
Patching Pussy (2020) Bounce the seamstress cat around the patchwork by tilting the gameboard to mend the tears in the patchwork. Skövde 31 January-2 February 2020.
MouseGetHome(); (2019) Play as a mouse, lost on a keyboard and trying to get to Home. Or as a curious cat, having some fun. Two-player game - one uses the keyboard, the other uses the mouse. Skövde 25-27 January 2019.

TEMPELPLATSEN (LARP, 2016)

In the spring of 2016, I launched my largest LARPing project so far: Organizing the Dungeons & Dragons LARP Tempelplatsen, a three-day LARP for 35 players, centered around the adventures by the Oakengrove Abbey in Mistledale. The organizing group consisted of two persons, me who focused on project management and practical issues, and a co-organizer who focused on the narrative design.
>> Website <<

ELDKONST 2010 (performance, 2010)

Eldkonst is a yearly student performance organized by Karlstad University, Karlstad municipality and Värmlands museum, where dance and fire artworks are combined, lighting up the dark Scandinavian winter. In 2010 I was one out of three writers of original music for the event, which had the theme "Polhem's mechanical alphabet". The event had 1000-2000 visitors.
>> Radio excerpt about the event <<

LA-LA LAND (game mod, 2008-2013)

From 2008 and a few years onward I served as Questmistress Chrystal on the private Neverwinter Nights 1 server La-La Land, a multiplayer roleplaying experience. I was originally recruited to run ad-hoc quests for the players on the server and help with community management. However, I took an interest in building for the server, and became skilled in using the Aurora Toolset (game engine), scripting in NWScript and writing dialogues. Among my contributions to the server was the Worship System, based on worship of deities in Faerûn in the Forgotten Realms.
>> La-La Land Page on the NWN Fandom Wiki <<

 

 

 

 

 

 

 

 

 

 

 

© 2020 Solvej von Malmborg